01

Use checkpoints, not a wall of text

Each chapter entry should answer the next decision: what is new here, which resources should be protected, and when the player should stop exploring for optional value.

Link the chapter’s boss page and the build page that explains the relevant weapon or grid choice.

02

Carry one lesson forward

After each boss, write one mechanic that the next chapter will punish if ignored. This creates a walkthrough that teaches progression instead of only listing rooms.

03

Six-chapter finish

Steam confirms a six-chapter journey. Keep chapter names, boss names, and thresholds tied to current captures so a patch can update one checkpoint without invalidating the whole route.

04

When to spend Sapphires

Spend permanent currency on the bottleneck that actually stopped the last run. If normal rooms are already stable but a boss window lacks damage, a weapon-facing decision can make sense. If the route dies before the build comes online, favor survival, flexibility, or the system that lets you make clearer choices.

Do not spend just because a node is available. Keep a short path with the reason for each purchase, then revisit it after a few comparable runs. This produces a walkthrough that remains useful when a patch changes numbers or a player uses a different weapon.

05

Make every chapter page answer the next decision

The chapter heading should be followed by the new pressure, the item or system to protect, the mistake that causes a reset, and the preparation before the boss. This creates a walkthrough readers can enter halfway through instead of forcing them to read six chapters from the beginning.

A good chapter hub also links outward: weapons for a range problem, artifacts for grid pressure, and boss pages for patterns. That link structure is what turns individual guide pages into a usable wiki rather than a collection of articles.