01

The confirmed campaign shape

The Steam store describes a journey spanning six chapters, more than sixty enemy types, and over ten unique bosses. The 1.0 launch therefore expands the route beyond early-access notes and should be treated as the baseline for new walkthrough pages.

02

Plan each chapter page

A useful chapter page should list the route goal, new enemy pressure, hazards, boss windows, recommended weapon directions, and the items worth saving. Do not invent chapter names or boss names when the current game has not been checked.

03

Use a run checklist

Before entering a new chapter, record your weapon level, the main artifact or tablet plan, healing options, and the one mechanic you are practicing. After the boss, update the page with a short verified note rather than a speculative tier list.

04

What every chapter page should answer

Start with the route goal, then list the pressure introduced by the chapter: room density, hazards, enemy behaviors, and the boss pattern that changes how you spend resources. This is more helpful than a bare chapter number.

Add a short preparation panel for weapon direction, healing margin, and the one mechanic worth practicing before entry. Keep names and thresholds linked to a current capture.

05

Walkthrough note format

Use one note per meaningful checkpoint: route choice, first elite, shop or upgrade decision, and boss preparation. A player can then stop reading after the exact problem they have solved.

When the game changes, update the affected checkpoint instead of rewriting the entire chapter page. Keep the patch or version visible at the top.