Sephiria online co-op: four-player team guide
A focused guide to online four-player runs, communication, revives, and how to keep a build readable when the room gets busy.

The official multiplayer promise
Steam lists online co-op for up to four players and calls out item trading and reviving fallen companions. Use that as the stable foundation for the online guide.
Four jobs, one route
Assign a caller for boss patterns, a player responsible for safe revives, a space-maker for crowded rooms, and a loot coordinator. Roles can rotate, but the team should know who is making the call.
Keep the build legible
Record each player's weapon direction and the one artifact or tablet interaction that matters most. That makes post-run learning possible instead of reducing the session to a damage screenshot.
Lobby-to-boss checklist
Before launching, confirm the host, difficulty, voice channel, weapon directions, and who owns the first revive. At the first safe stop, confirm whether loot is being called out or freely picked.
Before each boss, choose a regroup point and a no-greed rule: when the cue appears, everyone leaves the damage window together.
Make the team teach itself
After a failed run, identify the first communication breakdown, not only the last hit. A short note such as 'revive caller missing' is more actionable than 'boss too hard'.
Link this page to the solo boss and build pages so players can switch between team roles and personal practice.
Use this guide in a run
- 01Assign jobs
Name the caller, space-maker, loot reader, and revive owner before the first room.
- 02Share the route
Call the build direction and the item that another player should not miss.
- 03Regroup on cues
Choose one meeting point and leave a boss punish window together.
- 04Review the wipe
Fix the first communication failure, not only the final attack that landed.
Before you commit to this route
- Assign a caller, space-maker, loot reader, and revive owner
- Agree on a regroup point before the boss
- Call items that another player can use
- Review the communication failure after a wipe

